render

BaseRender

class gobigger.render.base_render.BaseRender(game_screen_width, game_screen_height, info_width=0, info_height=0, with_show=False)[source]

EnvRender

class gobigger.render.env_render.EnvRender(game_screen_width=512, game_screen_height=512, info_width=60, info_height=0, with_show=False, padding=20, map_width=256, map_height=256)[source]
Overview:

No need to use a new window, giving a global view and the view that each player can see

RealtimeRender

class gobigger.render.realtime_render.RealtimeRender(game_screen_width=512, game_screen_height=512, info_width=0, info_height=0, with_show=True, padding=20, map_width=128, map_height=128)[source]
Overview:

Used in real-time games, giving a global view

RealtimePartialRender

class gobigger.render.realtime_render.RealtimePartialRender(game_screen_width=512, game_screen_height=512, info_width=0, info_height=0, with_show=True)[source]
Overview:

Used in real-time games to give the player a visible field of view. The corresponding player can be obtained by specifying the player name. The default is the first player